
We hope you have found these tips helpful! For a more in-depth overview of our latest patch, check out our video here. To find your cm/360 you can use this calculator.

The benefits of finding a sensitivity that you perform best on significantly outweighs whatever comfort you may find in sticking to one sub-optimal sensitivity forever. There is no need to worry about losing muscle memory when changing settings, it only takes minutes to perhaps a few hours to adjust to a new sensitivity. We highly recommend experimenting with your settings to find what allows you to perform at your best. While there will always be outliers who perform best outside the norm, it’s a safe bet that a good sensitivity for you will sit somewhere within that range.
#Apex legends to aim lab sensitivity professional
Considering professional players tend to play between 20-45cm/360, default settings can be extremely disadvantageous. That sensitivity is unbelievably high and even the best aimers on earth would struggle terribly on these settings. It would take just 2.6cm of real life movement to perform a 360 degree rotation in-game. If you were to use 3200 DPI and play Apex Legends on the default mouse sensitivity of 5 you would be playing on 2.6cm/360. Playing on an appropriate mouse sensitivity is key to consistent and accurate aim. This can let you set up an easy headshot to quickly turn the tides on that fight as you can know exactly where they will be in the moments ahead. If you were to be chased through a building on low hp, there’s a good chance your opponent will be chasing after you in a direct line going for the finish, should they strafe or play evasive they risk you outrunning them. Wildworks Greeen Github Kovaak Sensitivitymatcher Script That Can Be Used To Convert Your Mouse Sensitivity Between Different 3d Games. The same goes for getting caught out and taking damage. If you surprise an enemy in the open and get some early damage on them, chances are they will be running directly to the closest cover, knowing their destination lets you ‘draw’ your mouse over a predetermined path for easy hits. Reading movement and predicting what they want to do lets you plan out aiming movements ahead of time so reaction time is no longer a factor. No matter how good someone is at aiming, their reaction time will cause them to miss when an enemy changes position unexpectedly. Understanding what they want to do next is key to ensuring incredible accuracy. Knowing where someone is moving makes aiming significantly easier than reacting to them.Ĭrouching, strafing, jumping, running etc are all inputs entered by someone behind their screen. An enemy jumping shouldn’t be something that throws you off, instead, it is an opportunity to lazer them down as they have locked themselves into a predictable trajectory. In any case, matching 360 distance for aiming down sight between games that use different FOVs has no value, so there is no point in trying to match those from BF4 to another game when it's ADS has a different FOV.We have mentioned reading movement, but what does that entail? The simplest part is watching your target for clues about their future movement. The "speed factors" as you call them are just a fixed distance multiplier inversely proportional to 360 distance effectively, so if you have a 40cm 360 and use a 0.5 factor, it's a 80cm ADS 360. Incidentally, you have the RDS and iron sights factor the wrong way around - 0.6 for Kobra sight, 0.5 for irons and IRNV 1x in BF4.īF3 had 0.5 for it's Kobra, but it has a different FOV than the BF4 version, even with FOV scaling off. That's not true, they also are correct with USA Off in BF4.
